Here you can find answers to the frequently asked questions about support for The Trilogy remaster.

What versions are supported?

Game\PlatformRockstar Games (RGL)SteamEpic Games
GTA III: The Definitive Edition1.0.0.14718 (Title Update 1.03)
1.0.0.15284 (Title Update 1.04)
1.0.8.11827 (Title Update 1.04.5)
1.0.17.38838
1.0.17.39540
1.0.112.6680
1.0.17.38838
1.0.17.39540
1.0.112.6680
1.0.113.21181
1.0.17.39540
GTA Vice City: The Definitive Edition1.0.0.14718 (Title Update 1.03)
1.0.0.15399 (Title Update 1.04)
1.0.8.11827 (Title Update 1.04.5)
1.0.17.38838
1.0.17.39540
1.0.112.6680
1.0.17.38838
1.0.17.39540
1.0.112.6680
1.0.113.21181
1.0.17.39540
San Andreas: The Definitive Edition1.0.0.14296
1.0.0.14388
1.0.0.14718 (Title Update 1.03)
1.0.0.15483 (Title Update 1.04)
1.0.8.11827 (Title Update 1.04.5)
1.0.17.38838
1.0.17.39540
1.0.112.6680
1.0.17.38838
1.0.17.39540
1.0.112.6680
1.0.113.21181
1.0.17.39540

Is there any difference from support of the classic games?

In short, yes. See this page for detail on what's supported and what's not.

Can I use original opcodes?

Yes, you can. Refer to the Sanny Builder library. Keep in mind that some opcodes have been changed from the classic games, so don't expect everything to work like it was in classic. If you run into an issue, find help in our Discord.

How do I know what commands can I use in JavaScript?

After each game run, CLEO generates a .d.ts file in the CLEO\.config directory. It's called gta3.d.ts, vc.d.ts or sa.d.ts depending on the game. This file lists all supported functions and methods that you can use in JavaScript code.

To enable autocomplete in VS Code save your script file with .ts extension.

Can I use CLEO opcodes?

Opcodes from CLEO Library (CLEO 4 or CLEO for GTA III and Vice City) are not supported. But CLEO Redux adds its own new opcodes for some operations.

Note that Sanny Builder does not support these new opcodes out-of-the-box yet. To enable new opcodes in your CS scripts add the following lines on top of your script:

{$O 0C00=1,  is_key_pressed %1d% }
{$O 0C01=3,%3d% = %1d% + %2d% }
{$O 0C02=3,%3d% = %1d% - %2d% }
{$O 0C03=3,%3d% = %1d% * %2d% }
{$O 0C04=3,%3d% = %1d% / %2d% }
{$O 0C05=0,terminate_this_custom_script }
{$O 0C06=5,write_memory %1d% size %2d% value %3d% virtual_protect %4d% ib %5d% }
{$O 0C07=5,%5d% = read_memory %1d% size %2d% virtual_protect %3d% ib %4d% }
{$O 0C08=-1,call_function %1d% ib %2d% num_params %3d%}
{$O 0C09=-1,call_function_return %1d% ib %2d% num_params %3d%}

This list might not be complete as there are custom plugins with extra commands (see Using SDK). Refer to Sanny Builder Library for the complete list of available commands for each game.

Can I work with the game memory or call the game functions?

Yes, check the Memory guide.

How do I compile CLEO scripts with Sanny Builder?

Use SA Mobile mode to compile CLEO scripts for San Andreas: The Definitive Edition. Note that CLEO Redux does not support CS scripts in GTA III: DE and VC: DE. JS scripts are supported in all games.

I can't find an answer to my question here, where do I go?